HI THERE, I AM

DESIGNER

IN VIDEO GAME INDUSTRY

ABOUT

Game & Level Designer with 10 years of experience, focused on creating functional and user-centered gameplay experiences with creative stunning mechanics.

MY BACKGROUND

With over a decade of experience in the industry, I am a skilled and passionate designer with a strong ability to put myself in player shoe and a dedication to creating accessible, functional and entertaining designs that make an impact.

From branding and logo design to website and UX/UI design, I have the expertise to bring your vision to life and help you achieve your goals. Let’s work together to create something amazing.

Today, armed with a diverse set of design skills cultivated through years of multidisciplinary exploration, I am dedicated to crafting solutions that not only meet practical needs .

LET’S WORK TOGETHER

Drop me a line,
I am looking forward to hear about you.

CLIENTS

We value our clients and strie to provide exceptionnel service to meet their needs and exceed their expectations.

EXPERIENCE

2019 — Now

Game/Level Designer
Don’t Nod Entertainment

January — April 2024

Difficulty Curves Speaker
Ican Superior School

March — April 2023

Quest Design Speaker
Ican Superior School

2018

Level Designer
Supermassive Games

2017 — 2018

Game Designer
Quantic Dream

2014 — 2016

Game Designer/2D Artist
Studio Cime

2014

2D Artist Internship
Studio Cime

EDUCATION

2011 – 2014

Game Design Bachelor
Isart Digital

 

2010 – 2011

Multimédia Art Prep
Itecom Art Design

 

2004 – 2007

Litterature Degree
Jean Rostand High School

In this initial discovery phase, I will delve deeply into studying intentions of the project and its needs. I will seek the differences compared to competitors and organize what is intended to be conveyed to create a distinct concept.

I will develop the mechanics matching intentions allowing players to enjoy the best experience while setting a clean and pleasant level design that clearly challenge the gameplay wanted. During this phase, lot of documents as GDD or LDD are made.

Now, it only remains to bring the project to life by prototyping it in a solid and structured gym in the soft. Here, reviews and multiple tests will be conducted before validating the wanted experience, along with accessibility optimization.